3D Generalist and XR Artist
Sake Temple
Unreal Environment
Environment Diorama made during CGMA's Environment Art for Games course, lead by Peyton Varney.
Concept reference from Pengzhen Zhang's Wine Cellar
Programs Used: Maya, Unreal Engine 5, Substance Painter, Substance Designer, Zbrush, Blender







Automotive
General Motors
Worked side by side with 2D designer, Ethan Bonifacio, to create two comprehensive automotive concepts using Autodesk Alias as the main modeling tool and Unreal Engine 5 as a rendering tool.

Luxury Supercar
Final Project
Developed and created an original luxury supercar concept that aligned with Cadillac branding which was then presented to company executives and other professionals.











GTP Le Mans
Midterm Project
Uniquely imagined a futuristic racecar interior based off of the Cadillac GTP Le Mans car








Canyon Landscape
Unreal Environment
Original environment concept translated into 3D taking information from real-world locations. I modeled, sculpted and textured key 3D assets as well as used a procedural generator to create the terrain. This was all synthesized in Unreal where I set up materials and lighting.
Programs Used: Maya, Zbrush, Substance Painter, World Machine, Unreal Engine 4.27, Quixel Bridge


















