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3D Modeling

Hard Surface models and Environments

Automotive

General Motors

Worked side by side with 2D designer, Ethan Bonifacio, to create two comprehensive automotive concepts using Autodesk Alias as the main modeling tool and Unreal Engine 5 as a rendering tool.

Luxury Supercar

Final Project

Developed and created an original luxury supercar concept that aligned with Cadillac branding which was then presented to company executives and other professionals.

GTP Le Mans

Midterm Project

Uniquely imagined a futuristic racecar interior based off of the Cadillac GTP Le Mans car

Canyon Landscape

Unreal Environment

Original environment concept translated into 3D taking information from real-world locations. I modeled, sculpted and textured key 3D assets as well as used a procedural generator to create the terrain. This was all synthesized in Unreal where I set up materials and lighting.

Programs Used: Maya, Zbrush, Substance Painter, World Machine, Unreal Engine 4.27, Quixel Bridge

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