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General Demo Reel

Reel Breakdown:

In Order of Appearance:

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Gothic Dress Cloth Sim- Clothes Designed, Simulation Cached, and Model originated from Marvelous Designer, and Animation from Actorcore, Rendered in UE5

Fera- Original Character designed from 2D concept to 3D. High poly sculpt in ZBrush, Low poly Models in Maya, Textures in Substance Painter, Rigged with Advanced Skeleton, and Rendered with Arnold

Automotive Interiors- Work done for General Motors Internship, Modeled in Autodesk Alias, Animated and Rendered in UE5

Alarming Fan Music Video (Capstone Project)- Made with UE5. Created a customized Metahuman with specialized hair (xGen), textures (substance painter), body morph (zbrush/maya), and clothes (marvelous designer) as the heroine of an animated music video. Set up real-time motion capture using Steam VR trackers and retargeted animation to the body of the Metahuman, while facial motion capture was recorded with Livelink and Character Creator 8. Fixes were made in the Sequencer including additive control rigs solving on top of motion capture. Scenes were assembled and rendered in Unreal with props from CG trader and the megascans library. 

Desert Environment- Unreal Engine 4.27, Chest and Canyon Modeled and UV mapped in Maya, Textured in Substance Painter, Procedural Landscape using World Machine and Map Data from QGIS

Original Character Sculpt- Sculpted and Rendered in Z-Brush

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