3D Generalist and XR Artist
General Demo Reel
Reel Breakdown:
In Order of Appearance:
​
Temple Environment- Assets created in Maya and Zbrush. Materials created in Substance Designer and textured with Substance Painter. Some materials from Megascans and Substance libraries. Cloth animation in Blender. VFX and Rendering in UE5. Done for CGMA course
Gothic Dress Cloth Sim- Clothes Designed, Simulation Cached, and Model originated from Marvelous Designer, and Animation from Actorcore, Rendered in UE5
Fera- Original Character designed from 2D concept to 3D. High poly sculpt in ZBrush, Low poly Models in Maya, Textures in Substance Painter, Rigged with Advanced Skeleton, and Rendered with Arnold
Automotive Interiors- Work done for General Motors Internship, Modeled in Autodesk Alias, Animated and Rendered in UE5
Alarming Fan Music Video (Capstone Project)- Made with UE5. Created a customized Metahuman with specialized hair (xGen), textures (substance painter), body morph (zbrush/maya), and clothes (marvelous designer) as the heroine of an animated music video. Set up real-time motion capture using Steam VR trackers and retargeted animation to the body of the Metahuman, while facial motion capture was recorded with Livelink and Character Creator 8. Fixes were made in the Sequencer including additive control rigs solving on top of motion capture. Scenes were assembled and rendered in Unreal with props from CG trader and the megascans library.
Original Character Sculpt- Sculpted and Rendered in Z-Brush