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3D

Original Works done using various 3D programs such as Maya, Marvelous Designer, Unreal Engine, and Substance Painter

General Motors

Worked side by side with a 2D designer (Ethan Bonifacio) to create two comprehensive automotive concepts using Autodesk Alias as the main modeling tool and Unreal Engine 5 as a rendering tool.

Characters

Original Designs, Sculpted using Zbrush, Rigged and Rendered in Maya, Textured with Substance Painter

© 2024 by Gabby Aidam

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